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Straggler on 5-point, RO

Posted By: higonefive
Date: Tuesday, 23 January 2018, at 10:44 p.m.

In Response To: Wrote an Article once did I (Stick)

Here we are. Shifting the straggler, we’re getting this picture. Making the ace-point isn’t settled, as a ‘universal’ rule, once hitting lose there, clearcut to make it in a follow up. Given the value equation of prime/blitz/race/contact value, there is some evidence, that making the ace point will hurt the prime value. Even the bot, which has no problem to make the ace, will make the ace not every time.

So I think, there is some research necessary, in this field. A massive RO, coming out of with 0.004/0.005 as a difference is for me a hint to view making the bar point as a matter of stile. Spanish, Marshall Attack.

2-point 8/2*/1 13/7 8/7 0.155 XG Roller ++

3-point 13/7 8/7 8/1 0.036 XG Roller ++

4-point 8/1 13/7 8/7 0.005 Rollout 46656 Games rolled with Variance Reduction. Conf .0022

5-point 8/1 13/7 8/7 0.004 Rollout 20736 Games rolled with Variance Reduction. Conf .0030





White is Player 2

score: 0
pip: 150
Unlimited Game
Jacoby Beaver
pip: 160
score: 0

Blue is Player 1
XGID=-A---aD-C---eEa--c-e--A-A-:0:0:1:61:0:0:3:0:10
Blue to play 61

1.Rollout18/1eq: -0,362
Player:
Opponent:
39,80% (G:10,01% B:0,18%)
60,20% (G:11,93% B:0,50%)
Conf.: ± 0,003 (-0,366...-0,359) - [96,6%]
Duration: 6 hours 49 minutes
2.Rollout113/7 8/7eq: -0,367 (-0,004)
Player:
Opponent:
40,04% (G:9,33% B:0,21%)
59,96% (G:12,14% B:0,52%)
Conf.: ± 0,003 (-0,370...-0,363) - [3,4%]
Duration: 7 hours 41 minutes
3.XG Roller++13/7 6/5* eq: -0,376 (-0,014)
Player:
Opponent:
40,96% (G:10,57% B:0,28%)
59,04% (G:17,33% B:1,18%)
1 20736 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.10

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