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Blue to play 54 -- ROLLOUT and Variants

Posted By: Nack Ballard
Date: Thursday, 25 January 2018, at 12:45 a.m.

In Response To: Blue to play 54 (Nack Ballard)





White is Player 2

score: 0
pip: 77
Unlimited Game
Jacoby Beaver
pip: 95
score: 0

Blue is Player 1
XGID=-BBBBBB------A-Aabacacbb-A:1:-1:1:54:0:0:3:0:10

Blue to play 54


1.Rollout1Bar/20* 15/11eq: +1.566
Player:
Opponent:
96.26% (G:63.57% B:2.15%)
3.74% (G:0.01% B:0.00%)
Conf.: ± 0.002 (+1.564...+1.567) - [100.0%]
Duration: 37.1 seconds
2.Rollout1Bar/20* 13/9eq: +1.561 (-0.005)
Player:
Opponent:
96.37% (G:62.84% B:2.12%)
3.63% (G:0.01% B:0.00%)
Conf.: ± 0.002 (+1.559...+1.562) - [0.0%]
Duration: 33.4 seconds
3.Rollout1Bar/20* 20/16* eq: +1.558 (-0.008)
Player:
Opponent:
96.55% (G:63.14% B:1.13%)
3.45% (G:0.00% B:0.00%)
Conf.: ± 0.002 (+1.557...+1.560) - [0.0%]
Duration: 27.9 seconds
1 5184 Games rolled with Variance Reduction.
Dice Seed: 44579808
Moves: 3-ply, cube decisions: XG Roller

According to the rollout above, hitting twice is a hair worse (by. 008) than hitting once. Hitting twice loses 0.29% more games (more likely to get hit bearing off) but wins 0.43% extra gammons and 1.02% extra backgammons (by virtue of hitting the third checker more often than failing to hit a second checker).

If one of the floating checkers is nudged forward a pip, hitting twice wins the rollout by .002 (cusp). If the leading back checker is also back on the 15pt, hitting twice loses the rollout by .019. (Rollouts not shown.)

Below is a variant -- same concept -- that illustrates the danger of playing on autopilot. Hitting twice is a whopper with cheese, blowing 14% extra gammons and 2.3% extra backgammons.

Nack





White is Player 2

score: 0
pip: 65
Unlimited Game
Jacoby Beaver
pip: 101
score: 0

Blue is Player 1
XGID=-BBBBBB----------Baead-caA:1:-1:1:61:0:0:3:0:10

Blue to play 61


1.Rollout1Bar/24* 17/11eq: +1.588
Player:
Opponent:
97.12% (G:61.91% B:3.72%)
2.88% (G:0.04% B:0.00%)
Conf.: ± 0.002 (+1.585...+1.590) - [100.0%]
Duration: 3.0 seconds
2.Rollout1Bar/24* 24/18* eq: +1.435 (-0.153)
Player:
Opponent:
97.59% (G:47.86% B:1.43%)
2.41% (G:0.00% B:0.00%)
Conf.: ± 0.002 (+1.433...+1.437) - [0.0%]
Duration: 2.4 seconds
1 5184 Games rolled with Variance Reduction.
Dice Seed: 32868897
Moves and cube decisions: 1-ply

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