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BGonline.org Forums
Why the obsession with forcing early cube commitment?
Posted By: Mike Clapsadle In Response To: Why the obsession with forcing early cube commitment? (Tom Keith)
Date: Tuesday, 17 April 2018, at 1:25 p.m.
Couldn't you also get some kind of reaction from players by trying different checker plays? Suppose I can't decide between hitting or making the five point, so I try each one to see my opponent's reaction. It seems to me that it would be just as possible to learn something from tentative checker plays as it would by touching the doubling cube to see if my opponent reacts.
I like a rule that prevents a player from trying to get a reaction from his opponent regarding whether or not they want the cube to be shipped. But, I've often thought this same thing about shuffling checkers. I would love to see the game be touch moves...at least for tournament play. I think it would reward players that see moves in their head, it would (possibly) speed up play, and it would get rid of confusion when the player doesn't know how to put the checkers back properly, and then wants to rely on his opponent to know. I also, think you can get more reads from your opponent when making checker shifts than you can feigning for the cube.
Another thing, what do legal moves say in a situation where player A touches the cube but then pulls back. Player B notices this, but doesn't want to be doubled in this position. Does he have an obligation to call it, and force player A to double?
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