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Backgame Checker Play

Posted By: ah_clem
Date: Friday, 31 August 2018, at 2:34 p.m.

In Response To: Backgame Checker Play (tuvi)

The watchwords for backgame play are mobility and pure play. Pottling with 24/16 is my gut move - blue doesn't want to be stuck behind a blockade and white probably doesn't want to hit the blot and lose timing while breaking the midpoint.

What other plays are worth looking at? 13/5 is the pure play, and again it's not clear that white will hit the slotted checker. I'd play that against an inferior player since it gives them a chance to screw up after 32/36 rolls.

The hybrid 24/22 13/7 also looks good. The runner can leap out with any 5 or 6 and it unstacks the midpoint while placing a builder on the bar point.

11/3* I don't see any advantage in hitting loose that deep in the board.

11/5 11/9 is intriuging - slot the front and back of the prime. I won't be surprisec if this is the bot move, but it gives fewer covers than the simple 13/5.

I'll slot the five point in the spirit of doing what's hard first. The runner is in no danger of being primed, short of consecutive big doubles.

13/5.

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