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Long rollout...vote first

Posted By: Mislav Radica
Date: Monday, 23 June 2008, at 4:24 p.m.

In Response To: Long rollout...vote first (neilkaz)

Almost always best play is one which try to avoid being primed. Direct escape with back checker and jump over the prime seems to be faster and more reliable than going to make counter prime and force Stick to break his prime first. This is long shot but after 24/22 we have direct six which see daylight. As bonus it put pressure on Stick's blot. Stepping up is more active play. Uh, I was sure than making 11pt was better.

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