I've chosen the paranoid play of 7/4 6/1 OTB. It turns out that - once again - when all plays looks bad and there is significant amount of play left one should choose a move that just put checkers where you want them and doesn't care about the short term risks. XGR++ evaluation puts my play at .041 behind but actually, the difference looks thinner than that.
1. | Rollout1 | 13/5 | eq: -0,276 |
| Player: Opponent: | 45,65% (G:19,68% B:0,37%) 54,35% (G:15,98% B:1,00%) | Conf.: ± 0,004 (-0,280...-0,272) - [100,0%] Duration: 1 hour 04 minutes |
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2. | Rollout1 | 7/4 6/1 | eq: -0,294 (-0,018) |
| Player: Opponent: | 46,25% (G:15,73% B:0,16%) 53,75% (G:16,19% B:0,91%) | Conf.: ± 0,004 (-0,298...-0,290) - [0,0%] Duration: 1 hour 08 minutes |
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3. | Rollout1 | 15/7 | eq: -0,298 (-0,022) |
| Player: Opponent: | 45,30% (G:16,80% B:0,29%) 54,70% (G:14,24% B:0,55%) | Conf.: ± 0,004 (-0,302...-0,295) - [0,0%] Duration: 1 hour 02 minutes |
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4. | Rollout1 | 7/2 6/3 | eq: -0,337 (-0,060) |
| Player: Opponent: | 45,15% (G:14,01% B:0,13%) 54,85% (G:15,65% B:0,71%) | Conf.: ± 0,005 (-0,341...-0,332) - [0,0%] Duration: 1 hour 05 minutes |
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1 10368 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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