
              
 
              
 | | White is Player 2
score: 4 pip: 152 | | 11 point match | pip: 154 score: 1
Blue is Player 1 | |
| XGID=-a-aBBB-C---cD---bce----B-:0:0:1:52:1:4:0:11:10 |
| Blue to play 52 |
| 1. | Rollout1 | 13/11 8/3* | eq: +0.639 |
| Player: Opponent: | 61.43% (G:23.26% B:1.12%) 38.57% (G:11.60% B:0.96%) | Conf.: ± 0.006 (+0.633...+0.644) - [72.6%] Duration: 2 hours 04 minutes |
|
| 2. | Rollout1 | 8/3* 3/1* | eq: +0.636 (-0.003) |
| Player: Opponent: | 60.59% (G:24.70% B:0.71%) 39.41% (G:11.05% B:0.73%) | Conf.: ± 0.005 (+0.631...+0.641) - [22.2%] Duration: 2 hours 04 minutes |
|
| 3. | Rollout1 | 24/22 8/3* | eq: +0.633 (-0.005) |
| Player: Opponent: | 61.24% (G:22.42% B:1.00%) 38.76% (G:10.70% B:0.66%) | Conf.: ± 0.005 (+0.628...+0.639) - [5.3%] Duration: 2 hours 07 minutes |
|
| |
1 10368 Games rolled with Variance Reduction. Dice Seed: 19289287 Moves: 3-ply, cube decisions: XG Roller
|
eXtreme Gammon Version: 2.10, MET: Rockwell-Kazaross
For opening rollouts, huge interval takes about 1.75 times as long to roll as normal interval. In terms of ply, XGR+ takes about 80 times as long to roll as 3-ply (or about 11 times as long as XGR, or about 4.5 times as long as 4-ply) yet in parallel testing do not produce significant differences in the margin. I believe that rolling with high ply is a misspent time investment except for backgames and pure containment positions.
For most positions, I use either 3-ply or (usually) the popular 3/R (3-ply checker, XGR cube) setting. In this way, I can iterate 5k (i.e., 5184) trials or more and still save a lot of time.
To my taste, the variance in 1k (i.e., 1296) trials is too high for early game positions. Even when 100% conf. is achieved for the best play, it is harder to draw firm conclusions about candidate comparisons from the high-variance margins.
Ths rollout displayed above of the original MABC Study #8 position is 10k (i.e., 10,368 trials), using the standard 3/R setting.
The rollout displayed below (rolled to 5k) is a variant with a 1-pip difference: a White spare is moved from her 7pt to her 8pt. The ranking of plays is reversed, though with no drastic changes.

              
 
              
 | | White is Player 2
score: 4 pip: 153 | | 11 point match | pip: 154 score: 1
Blue is Player 1 | |
| XGID=-a-aBBB-C---cD---cbe----B-:0:0:1:52:1:4:0:11:10 |
| Blue to play 52 |
| 1. | Rollout1 | 24/22 8/3* | eq: +0.645 |
| Player: Opponent: | 61.43% (G:22.60% B:0.99%) 38.57% (G:10.56% B:0.65%) | Conf.: ± 0.007 (+0.638...+0.652) - [98.2%] Duration: 52 minutes 05 seconds |
|
| 2. | Rollout1 | 8/3* 3/1* | eq: +0.634 (-0.011) |
| Player: Opponent: | 60.62% (G:24.73% B:0.72%) 39.38% (G:10.95% B:0.86%) | Conf.: ± 0.008 (+0.627...+0.642) - [1.7%] Duration: 55 minutes 45 seconds |
|
| 3. | Rollout1 | 13/11 8/3* | eq: +0.630 (-0.016) |
| Player: Opponent: | 61.10% (G:23.48% B:1.14%) 38.90% (G:11.62% B:0.97%) | Conf.: ± 0.008 (+0.622...+0.637) - [0.1%] Duration: 53 minutes 12 seconds |
|
| |
1 5184 Games rolled with Variance Reduction. Dice Seed: 4300210 Moves: 3-ply, cube decisions: XG Roller
|
eXtreme Gammon Version: 2.10, MET: Rockwell-Kazaross