I suggest to the 9 point contemptors to consider this variant : a spare checker on the 6 point is moved back to the 9 point.
| 1. | Rollout1 | 13/9 10/9 | eq: +0,706 |
| Player: Opponent: | 69,39% (G:5,73% B:0,12%) 30,61% (G:3,84% B:0,10%) | Conf.: ± 0,011 (+0,695...+0,717) - [100,0%] Duration: 25 minutes 59 seconds |
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| 2. | Rollout1 | 6/1 | eq: +0,676 (-0,030) |
| Player: Opponent: | 68,57% (G:5,10% B:0,10%) 31,43% (G:3,83% B:0,11%) | Conf.: ± 0,010 (+0,666...+0,687) - [0,0%] Duration: 29 minutes 49 seconds |
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| 3. | XG Roller++ | 6/5* 5/1 | eq: +0,581 (-0,125) |
| Player: Opponent: | 66,73% (G:8,25% B:0,12%) 33,27% (G:5,02% B:0,13%) | |
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| 4. | XG Roller++ | 8/3 | eq: +0,562 (-0,144) |
| Player: Opponent: | 67,29% (G:5,33% B:0,07%) 32,71% (G:3,56% B:0,08%) | |
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| 5. | 4-ply | 13/8 | eq: +0,518 (-0,188) |
| Player: Opponent: | 66,39% (G:6,27% B:0,10%) 33,61% (G:4,35% B:0,15%) | |
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1 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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