It's a shame not more people answer these so John and I could be in better company. I don't even remember what play I made at the time other than it wasn't 3*, 1*. It's simply not something we look for therefore the one in a million it crops up it's near impossible to find. On the surface, our position doesn't seem to reach that level of desperation. In retrospect it's fairly easy to pick out the what and whys.
| 1. | Rollout1 | 5/3* 5/1* | eq: -0.310 |
| Player: Opponent: | 40.44% (G:20.02% B:0.31%) 59.56% (G:20.27% B:1.54%) | Conf.: ± 0.012 (-0.322...-0.298) - [100.0%] Duration: 53.1 seconds |
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| 2. | Rollout1 | 23/21 6/2 | eq: -0.343 (-0.033) |
| Player: Opponent: | 40.32% (G:16.26% B:0.67%) 59.68% (G:19.00% B:1.02%) | Conf.: ± 0.009 (-0.352...-0.334) - [0.0%] Duration: 48.0 seconds |
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| 3. | Rollout2 | 24/22 13/9 | eq: -0.362 (-0.052) |
| Player: Opponent: | 39.95% (G:16.15% B:0.65%) 60.05% (G:19.97% B:1.15%) | Conf.: ± 0.013 (-0.375...-0.349) - [0.0%] Duration: 26.7 seconds |
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| 4. | Rollout2 | 24/22 6/2 | eq: -0.368 (-0.058) |
| Player: Opponent: | 40.08% (G:15.95% B:0.54%) 59.92% (G:19.35% B:0.89%) | Conf.: ± 0.014 (-0.382...-0.354) - [0.0%] Duration: 29.1 seconds |
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1 2592 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
2 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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