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BGonline.org Forums
Rollout Result at 7a/7a
Posted By: Paul Weaver In Response To: Fourth Roll 63 (Paul Weaver)
Date: Tuesday, 23 April 2024, at 7:42 p.m.
White is Player 2
score: 0
pip: 1577 point match pip: 163
score: 0
Blue is Player 1XGID=-b----E-CA--eD---abcbB----:0:0:-1:63:0:0:0:7:10 Blue to play 63
1. Rollout1 24/15 eq: -0.105
Player:
Opponent:48.11% (G:9.10% B:0.41%)
51.89% (G:12.84% B:0.55%)Conf.: ± 0.006 (-0.110...-0.099) - [98.5%]
Duration: 4 hours 39 minutes2. Rollout2 24/18 8/5 eq: -0.115 (-0.010)
Player:
Opponent:47.69% (G:8.80% B:0.36%)
52.31% (G:12.51% B:0.42%)Conf.: ± 0.006 (-0.121...-0.109) - [0.5%]
Duration: 3 hours 46 minutes3. Rollout2 24/18 13/10 eq: -0.115 (-0.010)
Player:
Opponent:48.40% (G:11.60% B:0.65%)
51.60% (G:16.64% B:1.04%)Conf.: ± 0.007 (-0.122...-0.109) - [0.9%]
Duration: 3 hours 51 minutes4. Rollout3 24/21 13/7 eq: -0.123 (-0.018)
Player:
Opponent:47.83% (G:9.72% B:0.42%)
52.17% (G:13.29% B:0.52%)Conf.: ± 0.007 (-0.130...-0.116) - [0.0%]
Duration: 2 hours 30 minutes5. Rollout4 13/7 8/5 eq: -0.213 (-0.108)
Player:
Opponent:45.58% (G:8.61% B:0.36%)
54.42% (G:13.90% B:0.50%)Conf.: ± 0.007 (-0.220...-0.206) - [0.0%]
Duration: 2 hours 53 minutes1 7587 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
2 7584 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
3 4837 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
4 4838 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG RollereXtreme Gammon Version: 2.10, MET: Kazaross XG2
I am making the naive assumption that a rollout for $$ would give essentially the same result. In my opinion, few would get this right over the board, unless they had seen this post.
Other than 44 33 43, White's hitting numbers are not so strong after Blue's running with 24/15. Most or all leave return shots. In particular, 63 and 54 are weak hitters. There is a very strong duping of both 4s and 3s, many of which make inner points while unstacking: 31 53 63 41 42. Although 43 does not unstack, it is strong because it would make the 5pt.
If Blue is missed after running 24/15, the following 28 numbers make an outfield point: 41 32 51 52 53 54 65 61 43 64 24 63 22 33 44 55
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