I made the DMP move here and simply cleared the six. XG favors ripping off two since it wins more gammons while not losing very many more games. White's board is a mess so even when she hits blue still wins most of the time. In the variant, I've moved a checker from the 22 to the 23 to eliminate white's homeboard blot and it reverses the verdict - it's almost a whopper to rip two.
BTW, at "genuine" gammon go there's not much difference from this score.

              
 
              
 | | White is Player 2
score: 4 pip: 84 | | 5 point match | pip: 50 score: 1
Blue is Player 1 | |
| XGID=bCBCCBB--------------ddad-:1:-1:1:61:1:4:0:5:10 |
| Blue to play 61 |
| 1. | Rollout1 | 6/Off 1/Off | eq: +1.879 |
| Player: Opponent: | 97.03% (G:44.74% B:2.15%) 2.97% (G:0.00% B:0.00%) | Conf.: ± 0.003 (+1.876...+1.883) - [100.0%] Duration: 6.0 seconds |
|
| 2. | Rollout1 | 6/5 6/Off | eq: +1.817 (-0.063) |
| Player: Opponent: | 98.85% (G:40.02% B:1.79%) 1.15% (G:0.00% B:0.00%) | Conf.: ± 0.002 (+1.814...+1.819) - [0.0%] Duration: 4.1 seconds |
|
| |
1 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
|
eXtreme Gammon Version: 2.10, MET: Kazaross XG2
Variant:

              
 
              
 | | White is Player 2
score: 4 pip: 83 | | 5 point match | pip: 50 score: 1
Blue is Player 1 | |
| XGID=bCBCCBB--------------dcbd-:1:-1:1:61:1:4:0:5:10 |
| Blue to play 61 |
| 1. | XG Roller++ | 6/5 6/Off | eq: +1.793 |
| Player: Opponent: | 98.72% (G:39.03% B:1.05%) 1.28% (G:0.00% B:0.00%) | |
|
| 2. | XG Roller++ | 6/Off 1/Off | eq: +1.702 (-0.091) |
| Player: Opponent: | 94.40% (G:38.79% B:1.29%) 5.60% (G:0.00% B:0.00%) | |
|
eXtreme Gammon Version: 2.10, MET: Kazaross XG2