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Variant with Imperfect Board

Posted By: Nack Ballard
Date: Saturday, 25 May 2024, at 7:29 p.m.

In Response To: who is favoured by contact? OTB and Analysis (rambiz)





White is Player 2

score: 0
pip: 63
Unlimited Game
Jacoby Beaver
pip: 96
score: 0

Blue is Player 1
XGID=-BBBBBB-------Ab--b-Bcccb-:1:1:1:66:0:0:3:0:10
Blue to play 66

1.Rollout120/2 14/8eq: -0.352
Player:
Opponent:
29.37% (G:1.61% B:0.02%)
70.63% (G:0.48% B:0.01%)
Conf.: ± 0.003 (-0.355...-0.348) - [100.0%]
Duration: 1 minute 15 seconds
2.Rollout120/8(2)eq: -0.443 (-0.092)
Player:
Opponent:
24.12% (G:0.00% B:0.00%)
75.88% (G:0.00% B:0.00%)
Conf.: ± 0.002 (-0.446...-0.441) - [0.0%]
Duration: 2 minutes 10 seconds
1 1296 Games rolled with Variance Reduction.
Dice Seed: 20656964
Moves: 3-ply, cube decisions: XG Roller

My rollout of Rambiz's original position is above. As the XGR++ eval predicted, running with both checkers is a near whopper.

The variant below demonstrates how much difference it can make when the board is imperfect in a contact position.

Nack





White is Player 2

score: 0
pip: 63
Unlimited Game
Jacoby Beaver
pip: 94
score: 0

Blue is Player 1
XGID=-BBBCBA-------Ab--b-Bcccb-:1:1:1:66:0:0:3:0:10
Blue to play 66

1.Rollout120/8(2)eq: -0.367
Player:
Opponent:
27.47% (G:0.00% B:0.00%)
72.53% (G:0.00% B:0.00%)
Conf.: ± 0.002 (-0.370...-0.365) - [97.2%]
Duration: 43.5 seconds
2.Rollout120/2 14/8eq: -0.372 (-0.004)
Player:
Opponent:
27.91% (G:1.00% B:0.01%)
72.09% (G:0.99% B:0.01%)
Conf.: ± 0.004 (-0.375...-0.368) - [2.8%]
Duration: 19.0 seconds
1 1296 Games rolled with Variance Reduction.
Dice Seed: 33058470
Moves: 3-ply, cube decisions: XG Roller

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