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Antigammon puzzle SOLUTION

Posted By: Bob Koca
Date: Tuesday, 2 July 2024, at 3:06 p.m.

In Response To: Antigammon puzzle (Bob Koca)

Here are two:

1)




White is Player 2

score: 0
pip: 46
1 point match
pip: 86
score: 0

Blue is Player 1
XGID=-BBBC-C-A--A--------afccbA:0:0:1:53:0:0:0:1:10
Blue to play 53

1.Rollout1Bar/20* 8/5eq: +0.379
Player:
Opponent:
68.93% (G:1.44% B:0.03%)
31.07% (G:8.58% B:0.18%)
Conf.: ± 0.002 (+0.376...+0.381) - [100.0%]
Duration: 53.3 seconds
2.Rollout1Bar/20* 20/17eq: +0.365 (-0.014)
Player:
Opponent:
68.24% (G:0.95% B:0.03%)
31.76% (G:1.87% B:0.00%)
Conf.: ± 0.003 (+0.362...+0.367) - [0.0%]
Duration: 34.3 seconds
3.Rollout1Bar/20* 4/1eq: +0.347 (-0.032)
Player:
Opponent:
67.35% (G:0.81% B:0.02%)
32.65% (G:2.45% B:0.03%)
Conf.: ± 0.002 (+0.345...+0.349) - [0.0%]
Duration: 41.7 seconds
4.Rollout1Bar/20* 11/8eq: +0.345 (-0.033)
Player:
Opponent:
67.27% (G:0.75% B:0.02%)
32.73% (G:0.58% B:0.00%)
Conf.: ± 0.002 (+0.343...+0.348) - [0.0%]
Duration: 29.2 seconds
5.3-plyBar/20* 6/3eq: +0.289 (-0.090)
Player:
Opponent:
64.43% (G:1.06% B:0.03%)
35.57% (G:2.17% B:0.02%)
1 1296 Games rolled with Variance Reduction.
Moves and cube decisions: XG Roller

eXtreme Gammon Version: 2.10, MET: Rockwell-Kazaross

Best play for both b/20* 8/5.

Why best for regular backgammon: If you know opponent will not roll a 5 you have 25/36 chance of getting the closeout. On other rolls you could consider picking up the blot as the race would then be more favorable to you. If opponent rolls a 5 you rather would have not slotted but you would have been in an unfavorable position anyways. There is a 25/11 ratio of dancing rolls to non-dancing rolls. Rollout agrees with slotting play saying wins .7% more than next best play.

Why best for antigammon: If opponent enters with a 5 you want to be hit to take away your racing chances. That hit might happen with a later 5 as well.

2)




White is Player 2

score: 0
pip: 37
1 point match
pip: 14
score: 0

Blue is Player 1
XGID=-a--B-A-----a-------------:0:0:1:53:0:0:0:1:10
Blue to play 53

1.3-ply6/1* 4/1eq: +0.670
Player:
Opponent:
83.48% (G:0.00% B:0.00%)
16.52% (G:0.00% B:0.00%)
2.2-ply6/3 4/Offeq: +0.394 (-0.276)
Player:
Opponent:
69.69% (G:0.00% B:0.00%)
30.31% (G:0.00% B:0.00%)

eXtreme Gammon Version: 2.10, MET: Rockwell-Kazaross

Best play for both is 6/1* 4/1.

Why best for regular: Have a huge racing lead so minimizing shots is by far the most important thing. The alternative of 6/3 4/0 is a huge error.

Why best for anti: Have a huge racing lead so making him have to hit you has a high priority. 6/1* 4/1 forces him to do so with 44. The alternative of 6/3 4/0 means he has no rolls at all where he is forced to hit and usually just runs past (only rolls where me must stay giving a chance for a later hits are 22,33,23, 12). Additionally you get a better chance of winning from opponent getting big doubles twice since you are more likely to require a second roll to bearoff.

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