
              
 
              
 | | White is Player 2
score: 0 pip: 55 | Unlimited Game Jacoby Beaver | pip: 111 score: 0
Blue is Player 1 | |
| XGID=----aCCBBBC----------ccec-:2:-1:1:22:0:0:3:0:10 |
| Blue to play 22 |
| 1. | Rollout1 | 10/4* 5/3 | eq: +0.8559 |
| Player: Opponent: | 91.58% (G:5.57% B:0.14%) 8.42% (G:0.96% B:0.01%) | Conf.: ±0.0048 (+0.8511...+0.8606) - [100.0%] Duration: 10 minutes 03 seconds |
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| 2. | Rollout1 | 10/4* 6/4 | eq: +0.8421 (-0.0138) |
| Player: Opponent: | 91.38% (G:4.37% B:0.10%) 8.62% (G:0.57% B:0.00%) | Conf.: ±0.0037 (+0.8384...+0.8457) - [0.0%] Duration: 5 minutes 17 seconds |
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| 3. | 3-ply | 10/8 6/4* 5/1 | eq: +0.7469 (-0.1089) |
| Player: Opponent: | 87.63% (G:4.07% B:0.23%) 12.37% (G:0.51% B:0.00%) | |
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| 4. | 3-ply | 10/8 6/4* 5/3 4/2 | eq: +0.6500 (-0.2059) |
| Player: Opponent: | 84.17% (G:3.86% B:0.18%) 15.83% (G:1.81% B:0.00%) | |
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| 5. | 2-ply | 10/4* 4/2 | eq: +0.6613 (-0.1946) |
| Player: Opponent: | 84.76% (G:3.43% B:0.02%) 15.24% (G:1.47% B:0.00%) | |
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1 1296 Games rolled with Variance Reduction. Moves and cube decisions: XG Roller Search interval: Large
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eXtreme Gammon Version: 2.10
No real change in the result. Even though blue should be more difficult to play the stronger strength actually gave slightly lower equities for both plays.
A factor no one mentioned yet is suppose that get the opponent to crunch. Even if don't hit him it gives you slightly more chances if you get hit in the bearoff. If can get him to crunch to the ace and two points it can also actually hurt his racing chances.