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ROLLOUT - more variants: Just make the DMP play?

Posted By: ah_clem
Date: Saturday, 17 August 2024, at 1:54 a.m.

In Response To: ROLLOUT: Just make the DMP play? (ah_clem)

I played around with giving white a homeboard blot or a weaker/stronger board. I can't say any of this was very illuminating. Seems like having a blot to shoot at or a weaker board would it tip it towards the slotting play, but the rollouts don't seem to confirm this.

Variant 2 - give white a homeboard blot - making the four beats slotting by 20 millipoints:





White is Player 2

score: 0
pip: 56
Unlimited Game
Jacoby Beaver
pip: 111
score: 0

Blue is Player 1
XGID=----aCCBBBC---------acccc-:2:-1:1:22:0:0:3:0:10
Blue to play 22

1.Rollout110/4* 6/4eq: +0.746
Player:
Opponent:
89.09% (G:0.00% B:0.00%)
10.91% (G:0.64% B:0.00%)
Conf.: ± 0.004 (+0.742...+0.750) - [100.0%]
Duration: 23.9 seconds
2.Rollout110/4* 5/3eq: +0.726 (-0.020)
Player:
Opponent:
88.44% (G:0.00% B:0.00%)
11.56% (G:1.21% B:0.01%)
Conf.: ± 0.005 (+0.720...+0.731) - [0.0%]
Duration: 39.9 seconds
1 1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.10

Variant 3 - keep the homeboard blot, but start the crunch - not any significant change from the original position:





White is Player 2

score: 0
pip: 57
Unlimited Game
Jacoby Beaver
pip: 111
score: 0

Blue is Player 1
XGID=----aCCBBBC---------acbec-:2:-1:1:22:0:0:3:0:10
Blue to play 22

1.Rollout110/4* 5/3eq: +0.864
Player:
Opponent:
90.81% (G:8.09% B:0.21%)
9.19% (G:1.14% B:0.00%)
Conf.: ± 0.005 (+0.859...+0.869) - [100.0%]
Duration: 36.9 seconds
2.Rollout110/4* 6/4eq: +0.853 (-0.012)
Player:
Opponent:
91.43% (G:5.34% B:0.13%)
8.57% (G:0.52% B:0.00%)
Conf.: ± 0.004 (+0.849...+0.857) - [0.0%]
Duration: 22.9 seconds
1 1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.10

Variant 4 - weaken the board some more, but no blot - again, not significant change





White is Player 2

score: 0
pip: 50
Unlimited Game
Jacoby Beaver
pip: 111
score: 0

Blue is Player 1
XGID=----aCCBBBC-----------eed-:2:-1:1:22:0:0:3:0:10
Blue to play 22

1.Rollout110/4* 5/3eq: +0.860
Player:
Opponent:
92.14% (G:4.48% B:0.09%)
7.86% (G:0.84% B:0.00%)
Conf.: ± 0.006 (+0.853...+0.866) - [99.5%]
Duration: 27.0 seconds
2.Rollout110/4* 6/4eq: +0.850 (-0.009)
Player:
Opponent:
91.91% (G:3.84% B:0.06%)
8.09% (G:0.45% B:0.00%)
Conf.: ± 0.004 (+0.847...+0.854) - [0.5%]
Duration: 15.8 seconds
1 1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.10

Variant 5 - make the board really strong. This reverses the order, with making the four point 13 millipoints better.





White is Player 2

score: 0
pip: 75
Unlimited Game
Jacoby Beaver
pip: 111
score: 0

Blue is Player 1
XGID=----aCCBBBC--------dbbbbb-:2:-1:1:22:0:0:3:0:10
Blue to play 22

1.Rollout110/4* 6/4eq: +0.827
Player:
Opponent:
90.28% (G:5.13% B:0.14%)
9.72% (G:0.78% B:0.01%)
Conf.: ± 0.005 (+0.823...+0.832) - [99.9%]
Duration: 35.1 seconds
2.Rollout110/4* 5/3eq: +0.814 (-0.013)
Player:
Opponent:
88.87% (G:7.87% B:0.23%)
11.13% (G:1.55% B:0.01%)
Conf.: ± 0.006 (+0.808...+0.821) - [0.1%]
Duration: 52.5 seconds
1 1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.10

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