XGR+ had the plays within' .007 of each other. ++ moved them to small error and medium sized error. Idk if the variant would have thrown anyone with the potential triplication of threes but you can have a look below.
| 1. | Rollout1 | 7/1* 5/1 | eq: +0.248 |
| Player: Opponent: | 54.82% (G:22.66% B:0.50%) 45.18% (G:14.47% B:0.87%) | Conf.: ± 0.005 (+0.243...+0.253) - [99.0%] Duration: 1 minute 28 seconds |
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| 2. | Rollout1 | 20/14 5/1* | eq: +0.239 (-0.009) |
| Player: Opponent: | 56.80% (G:12.28% B:0.38%) 43.20% (G:12.54% B:0.44%) | Conf.: ± 0.005 (+0.234...+0.245) - [1.0%] Duration: 2 minutes 28 seconds |
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| 3. | Rollout2 | 15/5 | eq: +0.190 (-0.058) |
| Player: Opponent: | 55.30% (G:20.19% B:1.29%) 44.70% (G:14.05% B:0.48%) | Conf.: ± 0.015 (+0.175...+0.205) - [0.0%] Duration: 21.1 seconds |
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1 5184 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
2 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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