Often the position I post is a derivative of the original position and this is no exception. How that normally comes about is I'll see some candidate plays, make my choice, and then wonder how I can change the position to make the other candidates come out ahead. This position for example will have what I call a more normal looking play correct if we don't litter the opponent's outfield with blots as I did here.
Below I've also included the dmp rollout for John.
| 1. | Rollout1 | 7/4 6/1* | eq: +0.239 |
| Player: Opponent: | 57.99% (G:35.28% B:3.66%) 42.01% (G:12.65% B:0.91%) | Conf.: ± 0.009 (+0.230...+0.247) - [100.0%] Duration: 2 minutes 02 seconds |
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| 2. | Rollout1 | 13/8 7/4 | eq: +0.211 (-0.028) |
| Player: Opponent: | 58.29% (G:31.11% B:2.75%) 41.71% (G:11.26% B:0.70%) | Conf.: ± 0.008 (+0.203...+0.219) - [0.0%] Duration: 1 minute 49 seconds |
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| 3. | Rollout2 | 6/1* 4/1 | eq: +0.198 (-0.041) |
| Player: Opponent: | 56.23% (G:36.14% B:3.27%) 43.77% (G:12.95% B:0.80%) | Conf.: ± 0.010 (+0.188...+0.208) - [0.0%] Duration: 1 minute 05 seconds |
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| 4. | Rollout2 | 24/16* | eq: +0.155 (-0.083) |
| Player: Opponent: | 57.63% (G:27.72% B:3.27%) 42.37% (G:11.99% B:0.85%) | Conf.: ± 0.012 (+0.143...+0.167) - [0.0%] Duration: 1 minute 17 seconds |
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1 2592 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
2 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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