Indeed, 24/23 is the best ace by considerable amount. 17/16 keeps back checker farthest away and 11/10 duplicates hitting 5s but those seem to be much less important factors than connectivity. I thought such plays were already automatic and obvious to me but I guess I can still surprise myself by overthinking these. I suppose one should always keep refreshing the understanding that connectivity is not one but a bundle of tactical aspects like, among others, return hits as well as easier anchoring up when missed.
| 1. | Rollout1 | 24/17* | eq: -0,199 |
| Player: Opponent: | 46,66% (G:11,79% B:0,64%) 53,34% (G:19,26% B:0,85%) | Conf.: ± 0,006 (-0,204...-0,193) - [98,1%] Duration: 37 minutes 10 seconds |
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| 2. | Rollout1 | 11/5 6/5 | eq: -0,207 (-0,008) |
| Player: Opponent: | 45,77% (G:13,76% B:0,78%) 54,23% (G:19,47% B:0,85%) | Conf.: ± 0,006 (-0,213...-0,201) - [1,9%] Duration: 29 minutes 52 seconds |
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| 3. | Rollout1 | 23/17* 17/16 | eq: -0,290 (-0,091) |
| Player: Opponent: | 44,68% (G:11,41% B:0,65%) 55,32% (G:20,43% B:1,03%) | Conf.: ± 0,006 (-0,296...-0,284) - [0,0%] Duration: 36 minutes 58 seconds |
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| 4. | Rollout1 | 23/17* 11/10 | eq: -0,307 (-0,108) |
| Player: Opponent: | 44,15% (G:11,27% B:0,60%) 55,85% (G:20,27% B:0,96%) | Conf.: ± 0,006 (-0,312...-0,301) - [0,0%] Duration: 36 minutes 23 seconds |
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1 10368 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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