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DQ: Encourage contact when behind? - Rollout @ $

Posted By: Stick
Date: Sunday, 13 April 2025, at 8:13 p.m.

In Response To: DQ: Encourage contact when behind? *RO* (leobueno)

Just in case anyone was wondering, no surprise the clear dmp play is correct at a normal score.





White is Player 2

score: 0
pip: 113
Unlimited Game
Jacoby Beaver
pip: 131
score: 0

Blue is Player 1
XGID=--BBBBB-----cB---d-eBc---A:1:1:1:61:0:0:3:0:10
Blue to play 61

1.Rollout1Bar/24 13/7eq: -0.173
Player:
Opponent:
36.95% (G:6.48% B:0.12%)
63.05% (G:6.38% B:0.15%)
Conf.: ± 0.006 (-0.180...-0.167) - [100.0%]
Duration: 28.9 seconds
2.Rollout1Bar/24 20/14eq: -0.247 (-0.074)
Player:
Opponent:
35.12% (G:7.42% B:0.13%)
64.88% (G:10.58% B:0.28%)
Conf.: ± 0.007 (-0.255...-0.240) - [0.0%]
Duration: 28.7 seconds
3.Rollout1Bar/18eq: -0.301 (-0.128)
Player:
Opponent:
31.19% (G:1.73% B:0.05%)
68.81% (G:2.62% B:0.04%)
Conf.: ± 0.005 (-0.306...-0.296) - [0.0%]
Duration: 30.1 seconds
1 1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller

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