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ROLLOUT: Nine point, four point, something else?

Posted By: ah_clem
Date: Monday, 19 May 2025, at 4:41 p.m.

In Response To: Nine point, four point, something else? (ah_clem)

Maybe this one was too easy for this crowd. Well, hitting is obvious - XG flags the best non-hitting play as a .75 error. So, that part was pretty obvious. The real question is whether to make the four or the nine point.

With a man on the roof a three point board is a nice asset, and usually the four point is better than the nine, so I opted for the four. XG didn't like it one bit, and even preferred stacking the five point over making the four.

In favor of the nine, it leaves fewer shots while taking the lead in the race, and keeps checkers in front of the anchor, which is a common theme in XG's play.





White is Player 2

score: 1
pip: 121
5 point match
pip: 148
score: 0

Blue is Player 1
XGID=-----CBbC-B-bD---aaeb--b-A:0:0:1:44:0:1:0:5:9
Blue to play 44

1.Rollout1Bar/17* 13/9(2)eq: +0.314
Player:
Opponent:
60.21% (G:8.54% B:0.57%)
39.79% (G:6.11% B:0.28%)
Conf.: ± 0.013 (+0.301...+0.327) - [100.0%]
Duration: 6 minutes 55 seconds
2.Rollout1Bar/17* 13/5eq: +0.191 (-0.123)
Player:
Opponent:
57.03% (G:8.93% B:0.44%)
42.97% (G:8.34% B:0.28%)
Conf.: ± 0.012 (+0.179...+0.203) - [0.0%]
Duration: 6 minutes 24 seconds
3.Rollout1Bar/17* 8/4(2)eq: +0.160 (-0.154)
Player:
Opponent:
56.35% (G:12.07% B:0.62%)
43.65% (G:11.89% B:0.72%)
Conf.: ± 0.013 (+0.147...+0.173) - [0.0%]
Duration: 6 minutes 01 second
1 1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

P.S. note the stronger rollout settings as suggested by Stick. Thanks to Petter for the help with the XG settings.

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