To make it a bit more valid I used XGR+ for the rollout strength and changed the search interval to huge so it wouldn't overlook nearly as many plays. So what's interesting is on all of XG's analysis levels hitting everything, the top play in the rollout, doesn't make it through the top 32 plays. You have to add it manually. Even when added it doesn't come out on top yet.
| 1. | Rollout1 | 14/13* 13/12* 11/9* | eq: +0.062 |
| Player: Opponent: | 53.29% (G:14.34% B:0.77%) 46.71% (G:19.60% B:1.03%) | Conf.: ± 0.011 (+0.050...+0.073) - [100.0%] Duration: 3 hours 58 minutes |
|
| 2. | Rollout2 | 8/4 | eq: +0.020 (-0.042) |
| Player: Opponent: | 55.31% (G:10.13% B:0.41%) 44.69% (G:23.31% B:1.23%) | Conf.: ± 0.011 (+0.009...+0.031) - [0.0%] Duration: 4 hours 04 minutes |
|
| 3. | Rollout2 | 8/5 6/5 | eq: +0.009 (-0.053) |
| Player: Opponent: | 55.04% (G:10.12% B:0.42%) 44.96% (G:23.07% B:1.18%) | Conf.: ± 0.010 (-0.001...+0.019) - [0.0%] Duration: 4 hours 10 minutes |
|
| 4. | Rollout2 | 6/4(2) | eq: +0.001 (-0.061) |
| Player: Opponent: | 54.91% (G:10.15% B:0.43%) 45.09% (G:23.90% B:1.21%) | Conf.: ± 0.010 (-0.010...+0.011) - [0.0%] Duration: 4 hours 09 minutes |
|
| 5. | Rollout3 | 11/10 8/5 | eq: -0.014 (-0.076) |
| Player: Opponent: | 54.56% (G:9.91% B:0.43%) 45.44% (G:22.59% B:1.12%) | Conf.: ± 0.028 (-0.042...+0.014) - [0.0%] Duration: 15 minutes 22 seconds |
|
| |
1 2952 Games rolled with Variance Reduction. Moves and cube decisions: XG Roller+ Search interval: Huge
2 2950 Games rolled with Variance Reduction. Moves and cube decisions: XG Roller+ Search interval: Huge
3 205 Games rolled with Variance Reduction. Moves and cube decisions: XG Roller+ Search interval: Huge
|