When this came up OtB I wanted to hit but the issue with hitting is there's really no great deuce. While 13/11 is normally natural when hitting 6/5* the drawback here is the borderline excessive amount of blots we're creating when the opponent has so many numbers to hit/hit twice. All entering 5s will hit obviously, then select fours in our homeboard, then twos in the outfield, then aces and threes in the opp's inner board. How to mitigate that issue and maybe employ some duplication?
The bot has the answer because the bot is the bot. The first step OtB is identifying the play which I was able to do. It's a lot harder to pull the trigger on such a play though. Nobody in the comments even mentioned it and ultimately I failed to make it but XG is a great teacher so maybe in the future.

              
 
              
 | | White is Player 2
score: 0 pip: 167 | Unlimited Game Jacoby Beaver | pip: 140 score: 0
Blue is Player 1 | |
| XGID=-aa-BaE-B---dDA--b-dAb----:0:0:1:21:0:0:3:0:10 |
| Blue to play 21 |
| 1. | Rollout1 | 6/5* 5/3 | eq: +0.218 |
| Player: Opponent: | 55.08% (G:17.84% B:1.04%) 44.92% (G:13.03% B:0.65%) | Conf.: ± 0.005 (+0.213...+0.223) - [67.5%] Duration: 12 minutes 31 seconds |
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| 2. | Rollout1 | 14/13 6/4 | eq: +0.216 (-0.002) |
| Player: Opponent: | 55.23% (G:15.37% B:0.85%) 44.77% (G:12.34% B:0.40%) | Conf.: ± 0.004 (+0.212...+0.221) - [32.5%] Duration: 12 minutes 48 seconds |
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| 3. | Rollout2 | 20/18 14/13 | eq: +0.169 (-0.049) |
| Player: Opponent: | 54.88% (G:13.02% B:0.67%) 45.12% (G:12.76% B:0.41%) | Conf.: ± 0.015 (+0.154...+0.184) - [0.0%] Duration: 1 minute 09 seconds |
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| 4. | Rollout2 | 6/4 6/5* | eq: +0.165 (-0.053) |
| Player: Opponent: | 53.56% (G:16.62% B:0.95%) 46.44% (G:13.61% B:0.67%) | Conf.: ± 0.017 (+0.148...+0.182) - [0.0%] Duration: 1 minute 04 seconds |
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| 5. | Rollout2 | 13/11 6/5* | eq: +0.150 (-0.068) |
| Player: Opponent: | 53.68% (G:18.39% B:1.08%) 46.32% (G:15.29% B:1.23%) | Conf.: ± 0.017 (+0.133...+0.167) - [0.0%] Duration: 1 minute 00 second |
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1 15552 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
2 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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