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ROLLOUT 1-4-5 backgame - Hit one, hit two, hit none? - DMP Rollout

Posted By: Stick
Date: Sunday, 24 August 2025, at 7:29 p.m.

In Response To: ROLLOUT 1-4-5 backgame - Hit one, hit two, hit none? (ah_clem)

It's not fair to extrapolate AtS or $ game rollout win % and say flatly that the play that won the most games there would also be the dmp play. It often is, of course, but the computer is not playing the checkers out the entire game like it's dmp so it's no surprise that it doesn't always hold true.

While if I really cared what was ultimately best I'd do a rollout with higher settings due to the potential complexity of the position but I don't care so here's a regular settings dmp rollout.





White is Player 2

score: 0
pip: 187
1 point match
pip: 127
score: 0

Blue is Player 1
XGID=-b--bbEBCa-CaB-----bba--b-:1:-1:1:31:0:0:0:1:9
Blue to play 31

1.Rollout18/7 6/3eq: +0.294
Player:
Opponent:
64.69% (G:27.46% B:5.35%)
35.31% (G:5.40% B:0.16%)
Conf.: ± 0.003 (+0.291...+0.297) - [83.0%]
Duration: 3 minutes 21 seconds
2.Rollout113/10 11/10eq: +0.292 (-0.002)
Player:
Opponent:
64.58% (G:27.79% B:3.97%)
35.42% (G:5.88% B:0.20%)
Conf.: ± 0.003 (+0.289...+0.295) - [17.0%]
Duration: 3 minutes 23 seconds
3.Rollout113/12* 12/9* eq: +0.282 (-0.011)
Player:
Opponent:
64.11% (G:35.96% B:7.59%)
35.89% (G:4.85% B:0.15%)
Conf.: ± 0.004 (+0.279...+0.286) - [0.0%]
Duration: 4 minutes 38 seconds
1 5184 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller

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