Now the top two plays are basically tied. The cube being centered seems to contribute a lot to two up was correct by a lot in original position. Could be an example of when losing but not close to a cube yet making a big play can mess with opponent's cube power.
| 1. | Rollout1 | 13/10 6/4 | eq: -0.1731 |
| Player: Opponent: | 41.05% (G:10.28% B:0.49%) 58.95% (G:24.27% B:2.73%) | Conf.: ±0.0022 (-0.1753...-0.1709) - [99.4%] Duration: 2 hours 47 minutes |
|
| 2. | Rollout1 | 24/22 24/21 | eq: -0.1768 (-0.0037) |
| Player: Opponent: | 41.74% (G:9.38% B:0.49%) 58.26% (G:27.43% B:0.78%) | Conf.: ±0.0019 (-0.1787...-0.1749) - [0.6%] Duration: 2 hours 29 minutes |
|
| 3. | Rollout2 | 13/11 13/10 | eq: -0.2002 (-0.0271) |
| Player: Opponent: | 39.38% (G:10.51% B:0.49%) 60.62% (G:22.89% B:2.25%) | Conf.: ±0.0086 (-0.2088...-0.1916) - [0.0%] Duration: 8 minutes 08 seconds |
|
| 4. | Rollout3 | 24/22 13/10 | eq: -0.2219 (-0.0488) |
| Player: Opponent: | 39.85% (G:9.94% B:0.53%) 60.15% (G:27.25% B:1.32%) | Conf.: ±0.0080 (-0.2300...-0.2139) - [0.0%] Duration: 8 minutes 28 seconds |
|
| 5. | Rollout3 | 24/21 13/11 | eq: -0.2239 (-0.0508) |
| Player: Opponent: | 39.84% (G:9.97% B:0.58%) 60.16% (G:27.76% B:1.32%) | Conf.: ±0.0088 (-0.2327...-0.2151) - [0.0%] Duration: 8 minutes 43 seconds |
|
| |
1 41472 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
2 2142 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
3 2141 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
|