| 1. | Rollout1 | 6/3 6/1 | eq: +0,640 |
| Player: Opponent: | 83,97% (G:0,90% B:0,02%) 16,03% (G:0,01% B:0,00%) | Conf.: ± 0,004 (+0,636...+0,643) - [100,0%] Duration: 12,2 seconds |
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| 2. | Rollout1 | 7/4 7/2 | eq: +0,565 (-0,074) |
| Player: Opponent: | 80,14% (G:2,58% B:0,06%) 19,86% (G:0,27% B:0,00%) | Conf.: ± 0,003 (+0,563...+0,568) - [0,0%] Duration: 34,1 seconds |
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| 3. | 3-ply | 7/2 5/2 | eq: +0,467 (-0,173) |
| Player: Opponent: | 77,21% (G:1,88% B:0,03%) 22,79% (G:2,90% B:0,02%) | |
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| 4. | 3-ply | 7/4 6/1 | eq: +0,349 (-0,290) |
| Player: Opponent: | 70,63% (G:1,48% B:0,02%) 29,37% (G:1,78% B:0,02%) | |
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| 5. | 2-ply | 6/1 5/2 | eq: +0,300 (-0,339) |
| Player: Opponent: | 68,77% (G:1,09% B:0,02%) 31,23% (G:0,57% B:0,00%) | |
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1 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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We have to play safe, because if we leave the ace uncovered and get hit, entering on White's 6 point for Blue or throwing a 6 x for White is equivalent, but White is on roll.
As to the variant position where the White's 5 point is open, create two additional builders by dismantling the 7 point is marginally better (so many returns hits -17 as a start).