The way to win is to pick-up the last two White checkers.
So we have to maximize contact by having blots on the 1 and 3 point.
Leaving blots on the 1 and 4 point (second best move) is slightly inferior because D4 is a joker when 1 2 is not with the best move.
| 1. | Rollout1 | 6/3* 1/Off | eq: -0,340 |
| Player: Opponent: | 27,22% (G:0,00% B:0,00%) 72,78% (G:0,00% B:0,00%) | Conf.: ± 0,010 (-0,349...-0,330) - [94,4%] Duration: 4 minutes 01 second |
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| 2. | Rollout1 | 5/3* 4/3 1/Off | eq: -0,351 (-0,011) |
| Player: Opponent: | 26,82% (G:0,00% B:0,00%) 73,18% (G:0,00% B:0,00%) | Conf.: ± 0,010 (-0,361...-0,341) - [5,6%] Duration: 4 minutes 22 seconds |
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| 3. | Rollout1 | 5/4 5/3* 1/Off | eq: -0,378 (-0,038) |
| Player: Opponent: | 25,81% (G:0,00% B:0,00%) 74,19% (G:0,00% B:0,00%) | Conf.: ± 0,009 (-0,388...-0,369) - [0,0%] Duration: 3 minutes 52 seconds |
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| 4. | Rollout1 | 5/3* 1/Off(2) | eq: -0,437 (-0,098) |
| Player: Opponent: | 23,49% (G:0,00% B:0,00%) 76,51% (G:0,00% B:0,00%) | Conf.: ± 0,009 (-0,447...-0,428) - [0,0%] Duration: 2 minutes 40 seconds |
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| 5. | Rollout1 | 5/3*(2) | eq: -0,438 (-0,099) |
| Player: Opponent: | 23,80% (G:0,00% B:0,00%) 76,20% (G:0,00% B:0,00%) | Conf.: ± 0,008 (-0,446...-0,431) - [0,0%] Duration: 1 minute 35 seconds |
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1 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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