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ROLLOUT: DMP bearoff with contact

Posted By: ah_clem
Date: Tuesday, 28 October 2025, at 9:49 p.m.

In Response To: DMP bearoff with contact (ah_clem)

Ripping one off leaves blue even-ended, leaves no gaps, and takes one off. But it blots with 65 and 54. As Bob says, leaving no immediate shots is another worthwhile objective and clearing the five now leaves no immediate blotting numbers.





White is Player 2

score: 0
pip: 130
1 point match
pip: 59
score: 0

Blue is Player 1
XGID=-cBCCBD-----------bcbc-b--:0:0:1:21:0:0:0:1:10
Blue to play 21

1.Rollout15/4 5/3eq: +0.728
Player:
Opponent:
86.41% (G:42.69% B:11.34%)
13.59% (G:0.00% B:0.00%)
Conf.: ± 0.003 (+0.725...+0.731) - [100.0%]
Duration: 11.5 seconds
2.Rollout16/5 6/4eq: +0.698 (-0.030)
Player:
Opponent:
84.92% (G:45.61% B:13.91%)
15.08% (G:0.00% B:0.00%)
Conf.: ± 0.003 (+0.695...+0.702) - [0.0%]
Duration: 10.8 seconds
3.Rollout13/Offeq: +0.647 (-0.081)
Player:
Opponent:
82.35% (G:44.50% B:12.68%)
17.65% (G:0.00% B:0.00%)
Conf.: ± 0.003 (+0.644...+0.651) - [0.0%]
Duration: 11.1 seconds
4.4-ply6/3eq: +0.659 (-0.069)
Player:
Opponent:
82.97% (G:36.39% B:3.20%)
17.03% (G:0.00% B:0.00%)
5.3-ply6/5 4/2eq: +0.654 (-0.074)
Player:
Opponent:
82.72% (G:35.94% B:2.99%)
17.28% (G:0.00% B:0.00%)
1 1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

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