Late game containment positions are fascinating in general because there are always so many potential small details that swing the decisions. I was pretty sure the dmp play was clear and was two out so I went with it. A little too loose when the fly shot is hit I guess. Tough otb.
| 1. | Rollout1 | 13/7 12/7 | eq: -0.104 |
| Player: Opponent: | 43.10% (G:5.77% B:0.19%) 56.90% (G:20.79% B:0.52%) | Conf.: ± 0.006 (-0.111...-0.098) - [100.0%] Duration: 49.2 seconds |
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| 2. | Rollout1 | 23/18 23/17 | eq: -0.121 (-0.017) |
| Player: Opponent: | 46.55% (G:2.64% B:0.05%) 53.45% (G:29.85% B:0.46%) | Conf.: ± 0.006 (-0.127...-0.115) - [0.0%] Duration: 1 minute 03 seconds |
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| 3. | Rollout2 | 13/8 12/6 | eq: -0.127 (-0.022) |
| Player: Opponent: | 41.97% (G:5.61% B:0.22%) 58.03% (G:20.83% B:0.52%) | Conf.: ± 0.009 (-0.135...-0.118) - [0.0%] Duration: 25.3 seconds |
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| 4. | Rollout2 | 16/5 | eq: -0.212 (-0.108) |
| Player: Opponent: | 41.06% (G:5.39% B:0.17%) 58.94% (G:26.27% B:0.83%) | Conf.: ± 0.007 (-0.220...-0.205) - [0.0%] Duration: 25.6 seconds |
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1 2592 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
2 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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