It's always interesting to figure out what's the top priority in this type of position. The idea behind hitting is simple, we greatly reduce the numbers that have the immediate potential to hurt us.
| 1. | Rollout1 | 16/15 7/3* | eq: -0.267 |
| Player: Opponent: | 42.19% (G:0.00% B:0.00%) 57.81% (G:25.70% B:2.20%) | Conf.: ± 0.009 (-0.276...-0.258) - [99.7%] Duration: 17.4 seconds |
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| 2. | Rollout1 | 22/21 7/3* | eq: -0.284 (-0.018) |
| Player: Opponent: | 41.46% (G:0.00% B:0.00%) 58.54% (G:26.34% B:1.77%) | Conf.: ± 0.008 (-0.293...-0.276) - [0.3%] Duration: 17.6 seconds |
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| 3. | Rollout1 | 22/18 6/5 | eq: -0.291 (-0.024) |
| Player: Opponent: | 41.23% (G:0.00% B:0.00%) 58.77% (G:26.94% B:1.35%) | Conf.: ± 0.008 (-0.300...-0.283) - [0.0%] Duration: 17.0 seconds |
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| 4. | Rollout1 | 22/18 16/15 | eq: -0.302 (-0.036) |
| Player: Opponent: | 40.73% (G:0.00% B:0.00%) 59.27% (G:26.47% B:1.20%) | Conf.: ± 0.009 (-0.312...-0.293) - [0.0%] Duration: 14.0 seconds |
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| 5. | Rollout1 | 22/17 | eq: -0.313 (-0.046) |
| Player: Opponent: | 40.46% (G:0.00% B:0.00%) 59.54% (G:27.22% B:1.04%) | Conf.: ± 0.010 (-0.323...-0.303) - [0.0%] Duration: 13.3 seconds |
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1 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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