Moving 15(2) is necessary as the race is close and it provides more contact against the opp's other outfield point. Interestingly after that 5, 4 is the correct play because this turns into a race more often than anything else so we should prepare for that.
| 1. | Rollout1 | 18/15(2) 8/5 7/4 | eq: +0.018 |
| Player: Opponent: | 50.64% (G:0.64% B:0.01%) 49.36% (G:0.76% B:0.03%) | Conf.: ± 0.004 (+0.014...+0.022) - [100.0%] Duration: 51.9 seconds |
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| 2. | Rollout1 | 18/15(2) 8/5(2) | eq: +0.008 (-0.010) |
| Player: Opponent: | 50.28% (G:0.63% B:0.01%) 49.72% (G:0.71% B:0.02%) | Conf.: ± 0.004 (+0.004...+0.013) - [0.0%] Duration: 50.3 seconds |
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| 3. | Rollout2 | 18/12(2) | eq: -0.047 (-0.065) |
| Player: Opponent: | 48.57% (G:0.27% B:0.01%) 51.43% (G:0.49% B:0.02%) | Conf.: ± 0.008 (-0.054...-0.039) - [0.0%] Duration: 9.8 seconds |
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| 4. | Rollout2 | 8/5(2) 7/4(2) | eq: -0.190 (-0.208) |
| Player: Opponent: | 45.07% (G:3.54% B:0.10%) 54.93% (G:3.55% B:0.08%) | Conf.: ± 0.009 (-0.199...-0.181) - [0.0%] Duration: 14.7 seconds |
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1 5184 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
2 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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