It is very hard to make running correct with a position that reasonably stems from the original position. If we put the opp's blot back on the midpoint it's still wrong. Bring it to any landing spot or even behind the anchor, still wrong. (further down in the race/more men in the zone) Basically you have to push it back beyond the opp's midpoint. You could color me impressed if a human made the ace point OtB here and didn't in other similar positions.
| 1. | Rollout1 | 6/1 5/1 | eq: -0.536 |
| Player: Opponent: | 35.51% (G:6.27% B:0.14%) 64.49% (G:10.38% B:0.38%) | Conf.: ± 0.006 (-0.542...-0.530) - [90.7%] Duration: 3 minutes 05 seconds |
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| 2. | Rollout1 | 9/5 9/4 | eq: -0.542 (-0.006) |
| Player: Opponent: | 35.54% (G:6.50% B:0.21%) 64.46% (G:10.91% B:0.38%) | Conf.: ± 0.007 (-0.548...-0.535) - [9.3%] Duration: 3 minutes 03 seconds |
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| 3. | Rollout2 | 9/4 8/4 | eq: -0.562 (-0.026) |
| Player: Opponent: | 35.16% (G:7.16% B:0.23%) 64.84% (G:11.42% B:0.45%) | Conf.: ± 0.011 (-0.573...-0.551) - [0.0%] Duration: 37.5 seconds |
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| 4. | Rollout2 | 22/13 | eq: -0.565 (-0.029) |
| Player: Opponent: | 36.94% (G:7.50% B:0.32%) 63.06% (G:19.19% B:0.32%) | Conf.: ± 0.012 (-0.577...-0.553) - [0.0%] Duration: 39.7 seconds |
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1 5184 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
2 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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