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Holding game checker Play 1

Posted By: John O'Hagan
Date: Thursday, 1 January 2026, at 2:28 p.m.

In Response To: Holding game checker Play 1 (negheonegu)

I think 13/5 is the DMP play. I count 8 numbers that force White to leave a direct shot and a few others that play safe but are awkward. White will certainly double after either play. If Blue can't take then it doesn't matter which play is chosen. If it goes D/T, then you have to consider g's. 13/5 does lose some extra g's, but not enough imo so I'd go with 13/5. The 8 blot-leaving numbers might cause some players not to double if you play 13/5. The alternative play of clearing the mid leaves White with 12 numbers that leave a 5 number indirect shot so that play wins less often but loses fewer g's.

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