I knew a guy once who wrote an article...XGR++ had all these plays within' .02 of each other. (they still could be but I'm not going to hash out the variance) It might be interesting to see a higher level rollout but I've always found for normal positions it basically ends up being the same so I'm not willing to waste the CPU cycles.
| 1. | Rollout1 | 8/1 | eq: -0.129 |
| Player: Opponent: | 45.60% (G:9.18% B:0.16%) 54.40% (G:10.20% B:0.34%) | Conf.: ± 0.006 (-0.135...-0.122) - [78.8%] Duration: 3 minutes 07 seconds |
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| 2. | Rollout1 | 13/6 | eq: -0.132 (-0.004) |
| Player: Opponent: | 45.79% (G:8.40% B:0.16%) 54.21% (G:9.96% B:0.37%) | Conf.: ± 0.006 (-0.138...-0.126) - [21.0%] Duration: 3 minutes 12 seconds |
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| 3. | Rollout2 | 18/14 18/15* | eq: -0.154 (-0.025) |
| Player: Opponent: | 47.15% (G:9.87% B:0.39%) 52.85% (G:16.15% B:0.66%) | Conf.: ± 0.017 (-0.171...-0.137) - [0.2%] Duration: 1 minute 09 seconds |
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| 4. | Rollout2 | 13/10 13/9 | eq: -0.156 (-0.028) |
| Player: Opponent: | 45.45% (G:8.90% B:0.19%) 54.55% (G:10.21% B:0.48%) | Conf.: ± 0.013 (-0.169...-0.144) - [0.0%] Duration: 57.4 seconds |
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| 5. | Rollout2 | 18/15* 15/11 | eq: -0.177 (-0.049) |
| Player: Opponent: | 46.78% (G:10.34% B:0.43%) 53.22% (G:16.74% B:0.71%) | Conf.: ± 0.014 (-0.191...-0.163) - [0.0%] Duration: 1 minute 04 seconds |
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1 5184 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
2 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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