It would be interesting to understand why some moves as for example the second best move 24/23 (2) 8/7(2) is so good, though which human being is going to occupy the 23pt ?
Or why for the third best move, spreading the checkers like 11/10, 6/5 is not a good idea ?
And so on.
| 1. | Rollout1 | 8/7(2) 6/5(2) | eq: -0,340 |
| Player: Opponent: | 45,16% (G:15,47% B:1,11%) 54,84% (G:18,68% B:1,12%) | Conf.: ± 0,012 (-0,352...-0,328) - [86,7%] Duration: 20 minutes 45 seconds |
|
| 2. | Rollout1 | 24/23(2) 8/7(2) | eq: -0,350 (-0,009) |
| Player: Opponent: | 44,43% (G:14,58% B:0,81%) 55,57% (G:16,32% B:0,81%) | Conf.: ± 0,011 (-0,361...-0,338) - [13,3%] Duration: 22 minutes 58 seconds |
|
| 3. | Rollout1 | 11/10 8/7(2) 6/5 | eq: -0,378 (-0,038) |
| Player: Opponent: | 43,98% (G:14,69% B:1,11%) 56,02% (G:18,77% B:1,23%) | Conf.: ± 0,011 (-0,390...-0,367) - [0,0%] Duration: 21 minutes 41 seconds |
|
| 4. | Rollout1 | 24/22(2) | eq: -0,416 (-0,076) |
| Player: Opponent: | 41,67% (G:11,96% B:0,45%) 58,33% (G:12,06% B:0,48%) | Conf.: ± 0,009 (-0,425...-0,407) - [0,0%] Duration: 25 minutes 34 seconds |
|
| 5. | Rollout1 | 24/23 8/7(2) 6/5 | eq: -0,435 (-0,094) |
| Player: Opponent: | 43,42% (G:15,17% B:1,21%) 56,58% (G:22,81% B:1,05%) | Conf.: ± 0,013 (-0,447...-0,422) - [0,0%] Duration: 21 minutes 38 seconds |
|
| 6. | Rollout1 | 6/4(2) | eq: -0,447 (-0,106) |
| Player: Opponent: | 41,24% (G:14,36% B:1,01%) 58,76% (G:18,80% B:1,08%) | Conf.: ± 0,010 (-0,457...-0,436) - [0,0%] Duration: 23 minutes 09 seconds |
|
| |
1 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
|