The next step is priming. And the best move, because White homeboard is inexistent, is to grab immediately the 5 pt.
Threatening to remake the bar point next turn or if hit, to get a lot of return hits.
No procrastination.
| 1. | Rollout1 | 7/5 6/5 | eq: +0,351 |
| Player: Opponent: | 66,64% (G:22,51% B:1,08%) 33,36% (G:8,49% B:0,51%) | Conf.: ± 0,010 (+0,341...+0,361) - [100,0%] Duration: 37 minutes 33 seconds |
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| 2. | Rollout1 | 24/22 9/8 | eq: +0,309 (-0,041) |
| Player: Opponent: | 65,83% (G:19,79% B:1,16%) 34,17% (G:8,46% B:0,31%) | Conf.: ± 0,010 (+0,300...+0,319) - [0,0%] Duration: 37 minutes 49 seconds |
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| 3. | Rollout1 | 24/23 9/7 | eq: +0,301 (-0,050) |
| Player: Opponent: | 65,52% (G:19,71% B:1,11%) 34,48% (G:8,59% B:0,30%) | Conf.: ± 0,010 (+0,290...+0,311) - [0,0%] Duration: 33 minutes 15 seconds |
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| 4. | Rollout1 | 13/11 9/8 | eq: +0,286 (-0,065) |
| Player: Opponent: | 65,30% (G:19,47% B:1,11%) 34,70% (G:9,06% B:0,42%) | Conf.: ± 0,010 (+0,275...+0,296) - [0,0%] Duration: 35 minutes 40 seconds |
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| 5. | Rollout1 | 24/21 | eq: +0,284 (-0,067) |
| Player: Opponent: | 64,73% (G:20,56% B:1,14%) 35,27% (G:8,71% B:0,36%) | Conf.: ± 0,010 (+0,273...+0,294) - [0,0%] Duration: 37 minutes 58 seconds |
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| 6. | Rollout1 | 24/23 13/11 | eq: +0,283 (-0,067) |
| Player: Opponent: | 65,01% (G:20,30% B:1,14%) 34,99% (G:9,33% B:0,49%) | Conf.: ± 0,010 (+0,274...+0,293) - [0,0%] Duration: 35 minutes 12 seconds |
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| 7. | Rollout1 | 24/23 24/22 | eq: +0,281 (-0,070) |
| Player: Opponent: | 64,85% (G:19,62% B:1,03%) 35,15% (G:8,90% B:0,42%) | Conf.: ± 0,011 (+0,270...+0,291) - [0,0%] Duration: 37 minutes 10 seconds |
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| 8. | Rollout1 | 13/10 | eq: +0,275 (-0,076) |
| Player: Opponent: | 64,65% (G:20,82% B:1,07%) 35,35% (G:9,17% B:0,48%) | Conf.: ± 0,011 (+0,263...+0,286) - [0,0%] Duration: 36 minutes 37 seconds |
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| 9. | Rollout1 | 13/11 6/5 | eq: +0,267 (-0,084) |
| Player: Opponent: | 64,84% (G:20,23% B:1,04%) 35,16% (G:9,94% B:0,64%) | Conf.: ± 0,011 (+0,256...+0,279) - [0,0%] Duration: 40 minutes 37 seconds |
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| 10. | 3-ply | 9/6 | eq: +0,223 (-0,128) |
| Player: Opponent: | 62,96% (G:18,08% B:0,83%) 37,04% (G:9,09% B:0,37%) | |
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1 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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