Another where nobody made the correct play. Splitting leaves way too many double hitters which will force us to roll something solid right away or be washed down the drain.
| 1. | Rollout1 | 8/4 6/1* | eq: +0.463 |
| Player: Opponent: | 58.78% (G:27.03% B:0.64%) 41.22% (G:11.44% B:0.98%) | Conf.: ± 0.014 (+0.449...+0.477) - [100.0%] Duration: 34.6 seconds |
|
| 2. | Rollout1 | 8/3 7/3 | eq: +0.425 (-0.038) |
| Player: Opponent: | 58.66% (G:23.98% B:0.62%) 41.34% (G:10.61% B:0.75%) | Conf.: ± 0.017 (+0.409...+0.442) - [0.0%] Duration: 36.1 seconds |
|
| 3. | Rollout1 | 13/9 6/1* | eq: +0.414 (-0.049) |
| Player: Opponent: | 57.76% (G:25.02% B:0.66%) 42.24% (G:12.10% B:1.08%) | Conf.: ± 0.014 (+0.400...+0.428) - [0.0%] Duration: 36.8 seconds |
|
| 4. | Rollout1 | 24/20 6/1* | eq: +0.380 (-0.084) |
| Player: Opponent: | 58.65% (G:24.58% B:1.00%) 41.35% (G:13.50% B:1.29%) | Conf.: ± 0.014 (+0.366...+0.394) - [0.0%] Duration: 39.4 seconds |
|
| |
1 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
|