It's very unnatural for a human to leave his advanced anchor early in the game without a clearly compelling reason to do so. (rightfully so) It's even more rare when it's a situation where we aren't up in the race (a lot) or the opponent has a stack in front of us he wouldn't mind unloading etc... The compelling reason here? Everything else...uhh...sucks. And duplication of twos, yippie!
| 1. | Rollout1 | 21/11 | eq: -0.242 |
| Player: Opponent: | 43.82% (G:11.80% B:0.51%) 56.18% (G:15.30% B:0.79%) | Conf.: ± 0.015 (-0.258...-0.227) - [99.9%] Duration: 1 minute 16 seconds |
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| 2. | Rollout1 | 8/2 6/2 | eq: -0.277 (-0.035) |
| Player: Opponent: | 42.03% (G:11.61% B:0.38%) 57.97% (G:12.02% B:0.52%) | Conf.: ± 0.015 (-0.292...-0.263) - [0.1%] Duration: 1 minute 19 seconds |
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| 3. | Rollout1 | 7/1 6/2 | eq: -0.294 (-0.052) |
| Player: Opponent: | 41.40% (G:11.25% B:0.25%) 58.60% (G:12.12% B:0.58%) | Conf.: ± 0.015 (-0.309...-0.279) - [0.0%] Duration: 1 minute 14 seconds |
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| 4. | Rollout1 | 8/2 8/4* | eq: -0.308 (-0.065) |
| Player: Opponent: | 42.32% (G:12.50% B:0.46%) 57.68% (G:15.91% B:0.72%) | Conf.: ± 0.019 (-0.326...-0.289) - [0.0%] Duration: 1 minute 37 seconds |
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1 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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