Rip 3 off and let the opponent decide if it is right or wrong to stay for a shoot but at the cost of some gammon.
Conversely, the "slide" move or the pick and pass move are gaining more gammons but giving up a bit too much single wins. Furthermore, a lot of White moves will be forced.
| 1. | Rollout1 | 2/Off 1/Off(2) | eq: +1,148 |
| Player: Opponent: | 98,85% (G:17,54% B:0,16%) 1,15% (G:0,00% B:0,00%) | Conf.: ± 0,002 (+1,146...+1,151) - [100,0%] Duration: 37,5 seconds |
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| 2. | Rollout1 | 6/5*(3) 2/1 | eq: +1,136 (-0,013) |
| Player: Opponent: | 97,09% (G:20,33% B:0,26%) 2,91% (G:0,00% B:0,00%) | Conf.: ± 0,002 (+1,134...+1,138) - [0,0%] Duration: 42,8 seconds |
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| 3. | Rollout1 | 6/5* 5/2 | eq: +1,113 (-0,036) |
| Player: Opponent: | 95,01% (G:22,93% B:0,30%) 4,99% (G:0,00% B:0,00%) | Conf.: ± 0,002 (+1,111...+1,115) - [0,0%] Duration: 54,2 seconds |
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| 4. | Rollout1 | 2/Off(2) | eq: +1,090 (-0,058) |
| Player: Opponent: | 99,00% (G:11,34% B:0,05%) 1,00% (G:0,00% B:0,00%) | Conf.: ± 0,002 (+1,088...+1,092) - [0,0%] Duration: 18,6 seconds |
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| 5. | 4-ply | 2/1(2) 2/Off | eq: +1,009 (-0,139) |
| Player: Opponent: | 96,62% (G:8,83% B:0,07%) 3,38% (G:0,00% B:0,00%) | |
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1 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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