Despite the bunch of attackers ready to storm on the Blue 20 checker, making the defensive 20pt is wrong.
On the opposite, making the offensive 5 pt is better and start the bar point as Stick suggested (by duplicating the six) is on par with the diversification play.
| 1. | Rollout1 | 8/5 6/5 | eq: -0,075 |
| Player: Opponent: | 47,77% (G:13,13% B:0,49%) 52,23% (G:12,76% B:0,52%) | Conf.: ± 0,013 (-0,088...-0,062) - [66,2%] Duration: 1 hour 54 minutes |
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| 2. | Rollout1 | 8/7 8/5 | eq: -0,080 (-0,005) |
| Player: Opponent: | 47,33% (G:13,73% B:0,51%) 52,67% (G:13,02% B:0,60%) | Conf.: ± 0,014 (-0,094...-0,066) - [29,8%] Duration: 1 hour 55 minutes |
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| 3. | Rollout1 | 24/23 8/5 | eq: -0,090 (-0,015) |
| Player: Opponent: | 46,92% (G:12,41% B:0,46%) 53,08% (G:12,67% B:0,47%) | Conf.: ± 0,015 (-0,106...-0,075) - [4,0%] Duration: 2 hours 02 minutes |
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| 4. | Rollout1 | 13/10 6/5 | eq: -0,111 (-0,036) |
| Player: Opponent: | 46,92% (G:12,62% B:0,51%) 53,08% (G:13,18% B:0,61%) | Conf.: ± 0,013 (-0,124...-0,098) - [0,0%] Duration: 1 hour 49 minutes |
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| 5. | Rollout1 | 24/21 6/5 | eq: -0,117 (-0,042) |
| Player: Opponent: | 46,77% (G:10,97% B:0,44%) 53,23% (G:12,73% B:0,43%) | Conf.: ± 0,013 (-0,130...-0,104) - [0,0%] Duration: 2 hours 18 minutes |
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| 6. | Rollout1 | 24/20 | eq: -0,152 (-0,077) |
| Player: Opponent: | 44,72% (G:9,74% B:0,24%) 55,28% (G:7,27% B:0,28%) | Conf.: ± 0,013 (-0,165...-0,140) - [0,0%] Duration: 2 hours 54 minutes |
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1 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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