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BGonline.org Forums
Make up your mind III
Posted By: John O'Hagan In Response To: Make up your mind III (pierrez)
Date: Wednesday, 6 May 2026, at 3:32 a.m.
Not sure but I think 6/3*/1 is the DMP play and I'd do it for money as well. It does bury a checker on the ace but doesn't leave any shots and 23 of White's rolls either dance or enter on the 2-point. Alternatives are 8/3* or 24/21 6/4. 8/3* leaves 13 damaging shots and Blue's 3s will be duped to move up or cover if White dances. 24/21 6/4 leaves 5 real strong PoH numbers plus lots of loose hits or pick and pass numbers. White's 6s play pretty well too as they escape the back checker and create good outfield coverage while only leaving a small number of indirect shots. One other reason why 6/3*/1 might be correct is that we own the cube and don't need to make decisive plays in this position.
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