Sorry to be late.
Don't pile up checkers on the 7 and 8 points by dismantling the furthest back points, because you are going to slow down your bear in (7 and 8 points are not in) hence your bear off, and to increase your opponent's timing.
| 1. | Rollout1 | 7/6 7/4 | eq: +0,416 |
| Player: Opponent: | 67,23% (G:22,08% B:1,11%) 32,77% (G:2,92% B:0,11%) | Conf.: ± 0,009 (+0,407...+0,425) - [100,0%] Duration: 22 minutes 02 seconds |
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| 2. | Rollout1 | 10/6 | eq: +0,382 (-0,035) |
| Player: Opponent: | 65,91% (G:21,79% B:1,10%) 34,09% (G:3,17% B:0,11%) | Conf.: ± 0,009 (+0,373...+0,390) - [0,0%] Duration: 20 minutes 28 seconds |
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| 3. | Rollout1 | 11/10 8/5 | eq: +0,365 (-0,051) |
| Player: Opponent: | 64,94% (G:22,44% B:1,10%) 35,06% (G:3,14% B:0,10%) | Conf.: ± 0,009 (+0,356...+0,374) - [0,0%] Duration: 20 minutes 13 seconds |
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| 4. | Rollout1 | 8/4 | eq: +0,351 (-0,065) |
| Player: Opponent: | 64,50% (G:22,63% B:1,13%) 35,50% (G:3,44% B:0,12%) | Conf.: ± 0,009 (+0,343...+0,360) - [0,0%] Duration: 19 minutes 01 second |
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| 5. | Rollout1 | 11/7 | eq: +0,345 (-0,071) |
| Player: Opponent: | 64,56% (G:21,70% B:0,99%) 35,44% (G:3,32% B:0,11%) | Conf.: ± 0,008 (+0,337...+0,354) - [0,0%] Duration: 15 minutes 44 seconds |
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| 6. | Rollout1 | 11/10 11/8 | eq: +0,345 (-0,071) |
| Player: Opponent: | 64,91% (G:21,14% B:0,96%) 35,09% (G:3,48% B:0,12%) | Conf.: ± 0,009 (+0,336...+0,354) - [0,0%] Duration: 18 minutes 34 seconds |
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| 7. | Rollout1 | 10/9 8/5 | eq: +0,339 (-0,077) |
| Player: Opponent: | 64,29% (G:22,19% B:1,06%) 35,71% (G:3,64% B:0,12%) | Conf.: ± 0,009 (+0,330...+0,349) - [0,0%] Duration: 16 minutes 26 seconds |
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1 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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