[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

BGonline.org Forums

Position of the Day 05-26-26 - How to come around - Rollout

Posted By: Stick
Date: Thursday, 4 June 2026, at 4:45 a.m.

In Response To: Position of the Day 05-26-26 - How to come around (Stick)

Generally speaking when you're trying to bring your checkers around and you have the opponent closed out or primed you pick up the back checker and play it. Then with the other die you pick up the back checker and play it. Very simplistic but remarkably accurate. If the checker furthest back can't be played then you pick up the next furthest checker back and play it. Rinse, repeat.





White is Player 2

score: 0
pip: 144
Unlimited Game
Jacoby Beaver
pip: 126
score: 0

Blue is Player 1
XGID=--bBBBBBB---bA-a-d-c-c-AA-:1:-1:1:41:0:0:3:0:10
Blue to play 41

1.Rollout124/20 23/22eq: +0.653
Player:
Opponent:
79.41% (G:16.61% B:0.79%)
20.59% (G:3.34% B:0.16%)
Conf.: ± 0.008 (+0.645...+0.661) - [100.0%]
Duration: 24.7 seconds
2.Rollout123/18eq: +0.614 (-0.039)
Player:
Opponent:
78.06% (G:16.67% B:0.75%)
21.94% (G:4.11% B:0.24%)
Conf.: ± 0.007 (+0.606...+0.621) - [0.0%]
Duration: 24.8 seconds
3.Rollout123/22 13/9eq: +0.560 (-0.093)
Player:
Opponent:
76.16% (G:16.41% B:0.71%)
23.84% (G:4.14% B:0.22%)
Conf.: ± 0.008 (+0.552...+0.568) - [0.0%]
Duration: 23.6 seconds
4.Rollout113/8eq: +0.513 (-0.140)
Player:
Opponent:
73.98% (G:17.34% B:0.85%)
26.02% (G:4.88% B:0.23%)
Conf.: ± 0.008 (+0.506...+0.521) - [0.0%]
Duration: 23.5 seconds
1 1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller

Messages In This Thread

 

Post Response

Your Name:
Your E-Mail Address:
Subject:
Message:

If necessary, enter your password below:

Password:

 

 

[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

BGonline.org Forums is maintained by Stick with WebBBS 5.12.