The kind of problem you both love and hate to face OtB. You hate it because you use some clock time. You love it because you can't really make an error that hurts you but you don't find that out until later ... after you've wasted that clock time. What's most interesting to me is how 'unbad' 24/13 is. That wasn't even a play that crossed my mind. I see the merit in retrospect but still, I'd have laughed at my doubles partner if they suggested it.
| 1. | Rollout1 | 20/15 7/1 | eq: -0.213 |
| Player: Opponent: | 45.29% (G:9.75% B:0.29%) 54.71% (G:15.20% B:0.44%) | Conf.: ± 0.004 (-0.216...-0.209) - [99.7%] Duration: 8 minutes 35 seconds |
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| 2. | Rollout1 | 13/7 6/1 | eq: -0.221 (-0.008) |
| Player: Opponent: | 45.21% (G:10.25% B:0.29%) 54.79% (G:15.11% B:0.56%) | Conf.: ± 0.004 (-0.225...-0.217) - [0.1%] Duration: 7 minutes 52 seconds |
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| 3. | Rollout1 | 20/15 13/7 | eq: -0.221 (-0.008) |
| Player: Opponent: | 45.40% (G:9.77% B:0.37%) 54.60% (G:15.70% B:0.58%) | Conf.: ± 0.004 (-0.225...-0.217) - [0.1%] Duration: 9 minutes 07 seconds |
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| 4. | Rollout2 | 24/13 | eq: -0.237 (-0.024) |
| Player: Opponent: | 44.98% (G:9.55% B:0.32%) 55.02% (G:17.26% B:0.59%) | Conf.: ± 0.014 (-0.251...-0.223) - [0.0%] Duration: 50.4 seconds |
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1 15552 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
2 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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