We have to close both checkers out. It's a lot easier to do now already having 13 men in the zone than to wait and allow the opponent to potentially make an anchor then have to trap him off of it(?). In fact, if you didn't hit both this turn your mistake is a lot larger than the bot reports as you are apt not to do so again and again in the upcoming turns should the same situation arise.
| 1. | Rollout1 | 9/3* 3/1* | eq: +0.423 |
| Player: Opponent: | 60.53% (G:0.00% B:0.00%) 39.47% (G:4.45% B:1.77%) | Conf.: ± 0.016 (+0.406...+0.439) - [100.0%] Duration: 9.0 seconds |
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| 2. | Rollout1 | 18/16 9/3* | eq: +0.363 (-0.060) |
| Player: Opponent: | 58.61% (G:0.00% B:0.00%) 41.39% (G:5.11% B:2.20%) | Conf.: ± 0.016 (+0.346...+0.379) - [0.0%] Duration: 16.3 seconds |
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| 3. | Rollout1 | 18/10 | eq: +0.282 (-0.140) |
| Player: Opponent: | 56.17% (G:0.00% B:0.00%) 43.83% (G:6.62% B:2.42%) | Conf.: ± 0.017 (+0.266...+0.299) - [0.0%] Duration: 8.5 seconds |
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| 4. | Rollout1 | 24/16 | eq: +0.272 (-0.150) |
| Player: Opponent: | 55.97% (G:0.00% B:0.00%) 44.03% (G:7.64% B:2.65%) | Conf.: ± 0.018 (+0.254...+0.290) - [0.0%] Duration: 13.5 seconds |
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1 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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