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BGonline.org Forums
"game remaining" vs "complex" and more...
Posted By: MK In Response To: Stronger settings or with BGblitz? (Philippe Michel)
Date: Monday, 27 July 2026, at 8:43 a.m.
> ..... in what is probably generally a long game remaining .....
This is music to my ears. Time is on my side. You all will come around to realize and accept that what matters in a decision, (mostly for cube but also checker plays), is not the complexity of the position but "how much play still left in the game", which I have been arguing for years and tried to demonstrate with my mutant-bot experiments.
Opening positions are not complex at all but the "long game remaining" applies to them just the same. To me it's laughable that bots can claim to extrapolate cubeful equities, (from cubeless equities using jackoffski formulas), accurately enough in game stages other than the final stages of games (i.e. in early and middle stages).
Recently I had posted how three bots diverged as early as the starting position for 62, 63 and 64. How do we know which bot (or which human for that matter) is right?
I would urge and support people, including Bob, to assert that some of their decisions are better than bots but only if they accept that bots are much more inaccurate and more often so than accepted.
Similar to the "flash cards" idea to keep track of one's errors (which may not necessarily be errors), bots should implement a list of decisions that people believe are better than bots.
Since humans will diverge from bots numerous time in each game, ever over short times, large enough numbers of decisions will be accumulated to amount to a "style" of play.
To help people with being consistent, whenever those positions arise, bots should automatically make the move from the player's "personilsed AI". And in fact, this way long sessions can be automatedly played between bots and personalized versions of bots like "Murat's style bot", "Bob's style bot", etc.
Furthermore, mutant-bots with mutant-styles can be intentionally created to run experiments of all kinds.
I wish that GnuBG team would understand the value of this and start working to implement it. Since GnuBG already looks for positions from multiple databases, it shouldn't be too hard to add one more personlized moves database. I would be willing to contribute my time and effort towards such a project. (And yes, even if it's BGBuzzt who tries it:))
MK
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