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updated backgame engine

Posted By: AP
Date: Wednesday, 9 September 2026, at 4:56 p.m.

I saw that a recent Sage update included a new backgame engine: “New backgame engine! Sage's new engine excels at backgames and containment games- even deep backgames.” It’s exciting to see some engine developments after XG has stalled over the last 15 years, and even more so for an update targeting a notorious weak spot for backgammon engines.

I tested a snake position I found on Reddit a couple of months back, and the rollouts still show substantial differences between XG2 and Sage in estimated winning chances—and especially gammon rates. Their preferred moves differ too.





White is Player 2

score: 0
pip: 39
Unlimited Game
Jacoby Beaver
pip: 139
score: 0

Blue is Player 1
XGID=----a-ABCBBCB----------eh-:1:-1:1:63:0:0:3:0:10
Blue to play 63

1.Rollout112/9 12/6eq: +0.661
Player:
Opponent:
86.39% (G:0.00% B:0.00%)
13.61% (G:3.94% B:0.01%)
Conf.: ± 0.008 (+0.653...+0.668) - [100.0%]
Duration: 1 minute 43 seconds
2.Rollout112/6 8/5eq: +0.629 (-0.032)
Player:
Opponent:
85.37% (G:0.00% B:0.00%)
14.63% (G:5.12% B:0.01%)
Conf.: ± 0.009 (+0.620...+0.637) - [0.0%]
Duration: 1 minute 57 seconds
1 12960 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.19.211.pre-release

XG estimates White’s winning chances at 13.61% after 12/9 12/6 and 14.63% after 12/6 8/5, compared with Sage’s 9.5% and 8.8%, respectively. The gammon estimates were particularly striking: XG gives White 3.94% and 5.12%, versus Sage’s 0.9% and 0.6%.

We tend to treat rollouts as the “truth,” but differences like these raise interesting questions. I’d welcome others testing relevant positions and sharing their results.

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