FWIW then, here's a longer rollout. The gap between 1st and 2nd increases a little, and that between 2nd and 3rd very slightly. What is perhaps more interesting is that a 4th play - 21/16 4/1 - is only slightly worse than 3rd, emphasising the importance of advancing the rearmost point.
| 1. | Rollout1 | 21/18 21/16 | eq: -0.1531 |
| Player: Opponent: | 37.06% (G:3.11% B:0.07%) 62.94% (G:4.77% B:0.17%) | Conf.: ±0.0010 (-0.1540...-0.1521) - [100.0%] Duration: 7 minutes 49 seconds |
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| 2. | Rollout1 | 21/16 8/5 | eq: -0.2003 (-0.0473) |
| Player: Opponent: | 35.48% (G:2.12% B:0.05%) 64.52% (G:4.40% B:0.07%) | Conf.: ±0.0009 (-0.2012...-0.1994) - [0.0%] Duration: 7 minutes 11 seconds |
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| 3. | Rollout1 | 16/11 8/5 | eq: -0.2328 (-0.0797) |
| Player: Opponent: | 33.52% (G:1.86% B:0.03%) 66.48% (G:2.25% B:0.04%) | Conf.: ±0.0009 (-0.2337...-0.2319) - [0.0%] Duration: 6 minutes 46 seconds |
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| 4. | Rollout1 | 21/16 4/1 | eq: -0.2385 (-0.0854) |
| Player: Opponent: | 34.33% (G:3.24% B:0.05%) 65.67% (G:6.59% B:0.19%) | Conf.: ±0.0009 (-0.2394...-0.2376) - [0.0%] Duration: 7 minutes 28 seconds |
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| 5. | Rollout1 | 8/5 6/1 | eq: -0.2442 (-0.0912) |
| Player: Opponent: | 33.29% (G:2.60% B:0.04%) 66.71% (G:3.30% B:0.08%) | Conf.: ±0.0009 (-0.2451...-0.2433) - [0.0%] Duration: 7 minutes 05 seconds |
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| 6. | Rollout1 | 16/11 4/1 | eq: -0.2464 (-0.0934) |
| Player: Opponent: | 33.22% (G:2.09% B:0.04%) 66.78% (G:3.08% B:0.16%) | Conf.: ±0.0009 (-0.2473...-0.2455) - [0.0%] Duration: 6 minutes 24 seconds |
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1 46656 Games rolled with Variance Reduction. Dice Seed: 21976511 Moves: 3-ply, cube decisions: XG Roller
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