Don't be a chicken here : anchor up for a plan B if something wrong happens and slot the bar point in order to lock up the game.
| 1. | Rollout1 | 22/21 10/7 | eq: +0,443 |
| Player: Opponent: | 60,55% (G:10,92% B:0,30%) 39,45% (G:6,16% B:0,18%) | Conf.: ± 0,011 (+0,432...+0,455) - [99,9%] Duration: 13 minutes 23 seconds |
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| 2. | Rollout1 | 10/7 8/7 | eq: +0,417 (-0,027) |
| Player: Opponent: | 63,73% (G:13,60% B:0,62%) 36,27% (G:14,43% B:0,67%) | Conf.: ± 0,013 (+0,404...+0,429) - [0,1%] Duration: 14 minutes 23 seconds |
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| 3. | Rollout1 | 22/21 13/10 | eq: +0,414 (-0,029) |
| Player: Opponent: | 61,64% (G:11,03% B:0,29%) 38,36% (G:6,33% B:0,22%) | Conf.: ± 0,009 (+0,405...+0,424) - [0,0%] Duration: 20 minutes 12 seconds |
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| 4. | 4-ply | 22/21 8/5 | eq: +0,291 (-0,153) |
| Player: Opponent: | 57,51% (G:12,27% B:0,24%) 42,49% (G:6,83% B:0,26%) | |
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| 5. | 2-ply | 10/6 | eq: -0,156 (-0,600) |
| Player: Opponent: | 45,94% (G:11,36% B:0,41%) 54,06% (G:16,04% B:0,53%) | |
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1 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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