This position didn't attract interest at all.
Nevertheless, I find it interesting because when playing a backgame, you are usually hesitating between 3 game plans:
1 Hit compulsively and spreading checkers inside his homeboard in order to get hit back and to gain timing
2 Hit and prime in order to let your opponent throw a bad roll and start cracking her prime
3 Hit outside in order to deter your opponent to close the prime (here her 8 point)
1 Here Blue timing (for a 1-2 backgame) is far from ideal - 50 pips deficit - So 8/7*, 6/5, 3/1 fulfill the criteria of the first game plan
2 Hitting and starting priming with 8/7*, 7/5, 6/5 fits to the second game plan
3 Hitting both checkers outside with 16/13*, 8/7* starts the third game plan
Finally only game plan 2 and game plan 3 are valid.
| 1. | Rollout1 | 8/7* 7/5 6/5 | eq: -0,558 |
| Player: Opponent: | 22,12% (G:8,83% B:1,57%) 77,88% (G:38,30% B:13,47%) | Conf.: ± 0,006 (-0,564...-0,552) - [96,8%] Duration: 7 minutes 31 seconds |
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| 2. | Rollout1 | 16/13* 8/7* | eq: -0,566 (-0,008) |
| Player: Opponent: | 21,72% (G:10,08% B:1,41%) 78,28% (G:37,54% B:11,97%) | Conf.: ± 0,006 (-0,572...-0,560) - [3,2%] Duration: 8 minutes 16 seconds |
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| 3. | Rollout1 | 16/13* 13/12* | eq: -0,575 (-0,018) |
| Player: Opponent: | 21,23% (G:9,99% B:1,48%) 78,77% (G:36,28% B:11,01%) | Conf.: ± 0,006 (-0,582...-0,569) - [0,0%] Duration: 8 minutes 51 seconds |
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| 4. | Rollout1 | 8/7* 6/5 3/1 | eq: -0,589 (-0,031) |
| Player: Opponent: | 20,55% (G:3,60% B:0,39%) 79,45% (G:47,18% B:20,18%) | Conf.: ± 0,007 (-0,596...-0,582) - [0,0%] Duration: 9 minutes 20 seconds |
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| 5. | Rollout1 | 8/7* 6/4 2/1 | eq: -0,590 (-0,032) |
| Player: Opponent: | 20,52% (G:1,01% B:0,06%) 79,48% (G:49,34% B:25,40%) | Conf.: ± 0,008 (-0,598...-0,582) - [0,0%] Duration: 8 minutes 50 seconds |
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1 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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