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44 for Blue

Posted By: Stick
Date: Wednesday, 4 November 2026, at 7:40 a.m.

In Response To: 44 for Blue (John O'Hagan)

There are only two plays, make the ace point or 4(2).

If we make the ace point we gain big when the opponent rolls [66 11 61]. The rest of the rolls though we've hurt our racing chances to varying degrees. (Except of course when the opponent doesn't get past our midpoint and we hit. Then we're fine having made the ace)

The inverse is having less wastage and fewer crossovers for when it does become a race. We're down in the race but not by much especially since the opponent has more wastage than us. For this reason I play /5, 4(2)

Stick

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